first commit

This commit is contained in:
编码猿
2024-09-27 02:06:13 +08:00
commit 852d94fbb9
36760 changed files with 3274413 additions and 0 deletions

View File

@@ -0,0 +1,200 @@
class bird {
gameStatus = false;
// 游戏的默认状态 false 未开始 true 开始游戏
innerHeight = window.innerHeight;
innerWidth = window.innerWidth;
// 获取当前页面的宽和高
// 鸟的下落速度
birdDownSpeed = 8;
// 鸟的下落速度
birdUpSpeed = 40;
// 地板的移动速度
groundSpeed = 5;
// 上下水管的间隙
WaterPipeClearance = 150
// 水管的左右间隙
WaterPipeLeftRightClearance = 300
// 生成水管的X轴位置
WaterPipeX = 0
// 一秒创建多少个水管
createdWaterPipeXTime = 500
constructor() {
this.bindEvent();
this.birdAction();
this.groundAction();
setInterval(() => {
if (this.gameStatus) {
this.createdWaterPipe();
}
}, this.createdWaterPipeXTime)
// this.createdWaterPipe();
}
bindEvent() {
// 创建一个绑定事件
click(".play", () => {
_(".sg").forEach(v => {
this.WaterPipeMove(v)
})
this.changeGameStatus()
})
click(".pause", () => {
this.changeGameStatus()
_(".sg").forEach(v => {
clearInterval(v.time)
})
})
}
changeGameStatus() {
// 更改游戏状态
if (this.gameStatus)
{
$(".start").remove("hidden")
$(".pause").add("hidden")
// 让.start里面类容显示 并给.pause添加隐藏
this.gameStatus = false
} else {
$(".bird").style.animation = "birdMotion 0.4s linear infinite"
$(".start").add("hidden")
$(".pause").remove("hidden")
this.gameStatus = true
// 否则反之,并且给小鸟添加animation动画属性覆盖之前游戏未开始的动画
}
}
birdAction() {
var clcikTime = 0, currentTime = 0;
// 设置定义鸟的初始位置
$(".bird").style.top = `${this.innerHeight / 2 - 12}px`;
setInterval(() => {
if (this.gameStatus);
console.log(this.gameStatus)
{
$(".bird").style.top = `${parseInt($(".bird").style.top) + this.birdDownSpeed}px`
}
}, 1000 / 16)
click("body", () => {
if (this.gameStatus) {
clcikTime = (new Date()).getTime()
$(".bird").add("up")
$(".bird").remove("down")
$(".bird").style.top = `${parseInt($(".bird").style.top) - this.birdUpSpeed}px`
}
})
setInterval(() => {
if (this.gameStatus) {
currentTime = (new Date()).getTime();
if (currentTime - clcikTime > 300) {
$(".bird").add("down")
$(".bird").remove("up")
}
}
}, 300)
}
groundAction() {
$(".groundOne").style.left = '0px';
$(".groundTwo").style.left = `${this.innerWidth}px`;
setInterval(() => {
$(".groundOne").style.left = `${parseInt($(".groundOne").style.left) - this.groundSpeed}px`
$(".groundTwo").style.left = `${parseInt($(".groundTwo").style.left) - this.groundSpeed}px`
if (parseInt($(".groundOne").style.left) <= -this.innerWidth) {
$(".groundOne").style.left = `${this.innerWidth}px`
}
if (parseInt($(".groundTwo").style.left) <= -this.innerWidth) {
$(".groundTwo").style.left = `${this.innerWidth}px`
}
}, 1000 / 16)
}
createdWaterPipe() {
var totalWaterPipeHeight = this.innerHeight - 112 - this.WaterPipeClearance;
var TopWaterPipeHeight = Math.random() * totalWaterPipeHeight;
var BottomWaterPipeHeight = totalWaterPipeHeight - TopWaterPipeHeight;
if (this.WaterPipeX == 0) {
this.WaterPipeX = this.innerWidth
} else {
this.WaterPipeX += this.WaterPipeLeftRightClearance
}
var cretedImg = (type) => {
var img = document.createElement("img");
img.src = `./img/${type == "top" ? 'sg_t' : 'sg_b'}.png`;
img.className = "sg"
img.style = `
${type}: ${type == "top" ? 0 : 112}px;
height: ${type == "top" ? TopWaterPipeHeight : BottomWaterPipeHeight}px;
left: ${this.WaterPipeX}px
`;
return img
}
var TopWaterPipe = cretedImg("top")
var BottomWaterPipe = cretedImg("bottom")
$("body").appendChild(TopWaterPipe)
$("body").appendChild(BottomWaterPipe)
this.WaterPipeMove(TopWaterPipe)
this.WaterPipeMove(BottomWaterPipe)
}
WaterPipeMove(img) {
img.time = setInterval(() => {
img.style.left = `${parseInt(img.style.left) - this.groundSpeed}px`
if (parseInt(img.style.left) <= -55) {
clearInterval(img.time)
$("body").removeChild(img)
}
}, 1000 / 16)
}
}
new bird()
// 初始化类