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编码猿
2024-09-27 01:22:07 +08:00
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#define BLINKER_PRINT Serial
#define BLINKER_MIOT_LIGHT
#define BLINKER_WIFI
#include <ESP8266WiFi.h>
#include <Blinker.h>
#include <WS2812FX.h>
#define BLINKER_OTA_VERSION_CODE "1.0.1"
//【据自己情况修改】Blinker 的秘钥
char auth[] = "b082a19ce985";
// 自己家中的 2.4G wifi名称
char ssid[] = "bmy";
// 自己家中的 2.4G wifi密码
char pswd[] = "lb714500";
//【据自己情况修改】WS2812的 GPIO 引脚编号
#define LED_PIN 0 // 对应开发板上的 D3
#define LED_PIN_TWO 2 // 对应开发板上的 D4
#define LED_COUNT 60 //【据自己情况修改】灯珠个数
#define DEFAULT_COLOR 0xFF5900 // 初始化灯的颜色
#define DEFAULT_BRIGHTNESS 255 // 初始化亮度
#define DEFAULT_SPEED 1000 // 初始化速度
#define DEFAULT_MODE FX_MODE_STATIC // 初始化灯的模式
//【据自己情况修改】HC-SR501红外人体感应模块的 GPIO 引脚编号
#define irSensor_PIN 5 // 对应开发板上的 D1
bool sensorReading = 0; // 红外人体感应模块 读到的数值 1 表示有人0 表示无人默认0无人
bool isUseSensor = false; // 是否使用人体红外感应模块 true 使用, false 不使用
#define TIMER_MS 5000 // 随机主题模式间隔切换时间
bool isUseRandomTheme = false; // 是否使用随机主题模式 true 使用false 不使用默认false不使用
unsigned long last_change = 0; // 上一次切换的事件
unsigned long now = 0; // 当前的时候
// 初始化 WS2812FX
WS2812FX ws2812fx = WS2812FX(LED_COUNT, LED_PIN, NEO_GRB + NEO_KHZ800);
WS2812FX ws2812two = WS2812FX(30, LED_PIN_TWO, NEO_GRB + NEO_KHZ800);
// 颜色选择器
BlinkerRGB RGB1("RGB");
// 开灯按钮
BlinkerButton openButton("open");
// 工作模式按钮
BlinkerButton workButton("work");
// 默认模式按钮
BlinkerButton defaultButton("default");
// 红外人体传感器按钮
BlinkerButton sensorButton("sensor");
// 休眠模式按钮
BlinkerButton sleepButton("sleep");
// 随机模式按钮
BlinkerButton randomButton("random");
// 亮度调节
BlinkerSlider brightnessSlider("brightness");
//APP RGB颜色设置回调
void rgb1_callback(uint8_t r_value, uint8_t g_value, uint8_t b_value, uint8_t bright_value) {
ws2812fx.setColor(ws2812fx.Color(r_value, g_value, b_value));
ws2812two.setColor(ws2812two.Color(r_value, g_value, b_value));
if (bright_value != 0) {
ws2812fx.setBrightness(bright_value);
ws2812two.setBrightness(bright_value);
}
}
// 开灯
void openLamp() {
if (!ws2812fx.isRunning() || !ws2812two.isRunning()) {
digitalWrite(LED_BUILTIN, LOW);
openButton.color("#F0AA41");
openButton.text("已开启");
openButton.print("on");
ws2812fx.start();
ws2812two.start();
}
}
// 关灯
void closeLamp() {
if (ws2812fx.isRunning() || ws2812two.isRunning()) {
digitalWrite(LED_BUILTIN, HIGH); // 无人状态保持LED关闭
closeRandom();
openButton.color("#595959");
openButton.text("已关闭");
openButton.print("off");
ws2812fx.stop();
ws2812two.stop();
}
}
// 开关灯的回调函数
void openLamp_Callback(const String & state) {
if (state == BLINKER_CMD_ON) {
openLamp();
} else if (state == BLINKER_CMD_OFF) {
closeLamp();
}
}
// 亮度:将 0 ~ 255 的数值转换为 0 ~ 100 亮度
int BrightTransformation(int Bright) {
return 100 * Bright / 255;
}
// 默认模式按钮被点击的回调函数
void defaultButton_Callback(const String & state) {
closeRandom();
ws2812two.setBrightness(DEFAULT_BRIGHTNESS);
ws2812two.setSpeed(DEFAULT_SPEED);
ws2812two.setColor(DEFAULT_COLOR);
ws2812two.setMode(DEFAULT_MODE);
ws2812fx.setBrightness(DEFAULT_BRIGHTNESS);
ws2812fx.setSpeed(DEFAULT_SPEED);
ws2812fx.setColor(DEFAULT_COLOR);
ws2812fx.setMode(DEFAULT_MODE);
brightnessSlider.print(BrightTransformation(127));
}
// 工作模式按钮被点击的回调函数
void workButton_Callback(const String & state) {
closeRandom();
ws2812two.setBrightness(127);
ws2812two.setSpeed(1000);
ws2812two.setMode(FX_MODE_COLOR_WIPE_RANDOM);
ws2812fx.setBrightness(127);
ws2812fx.setSpeed(1000);
ws2812fx.setMode(FX_MODE_COLOR_WIPE_RANDOM);
brightnessSlider.print(BrightTransformation(127));
}
// 休眠模式按钮被点击的回调函数
void sleepButton_Callback(const String & state) {
closeRandom();
ws2812two.setColor(255, 89, 0);
ws2812two.setBrightness(50);
ws2812two.setMode(FX_MODE_BREATH);
ws2812fx.setColor(255, 89, 0);
ws2812fx.setBrightness(50);
ws2812fx.setMode(FX_MODE_BREATH);
brightnessSlider.print(BrightTransformation(10));
}
// 拖动调节亮度
void brightnessSlider_Callback(int32_t value) {
uint8_t set_brightness = 255 * int(value) / 100;
ws2812two.setBrightness(set_brightness);
ws2812fx.setBrightness(set_brightness);
brightnessSlider.print(value);
}
// 随机模式的按钮
void randomButton_Callback(const String & state) {
if (state == BLINKER_CMD_ON) {
isUseRandomTheme = true;
changeRandomTheme();
randomButton.text("已开启");
randomButton.color("#F0AA41");
randomButton.print("on");
} else if (state == BLINKER_CMD_OFF) {
closeRandom();
}
}
// 关闭随机模式
void closeRandom() {
isUseRandomTheme = false;
randomButton.text("随机模式");
randomButton.color("#595959");
randomButton.print("off");
}
// 是否开启传感器的回调
void sensorButton_Callback(const String & state) {
if (state == BLINKER_CMD_ON) {
openSensor();
} else if (state == BLINKER_CMD_OFF) {
closeSensor();
}
}
// 开关红外人体传感器
void changeUseSensor() {
// 为 true 则使用红外人体传感器
if (isUseSensor) {
bool sensorReading = digitalRead(irSensor_PIN);
Serial.println(sensorReading);
int8_t hour = Blinker.hour();
// 判断如果是晚上六点以后,早上六点以前,并且有人,那么开灯
if (sensorReading && (hour >= 18 || hour <= 6)) {
openLamp();
// Serial.println("yes.....");
} else {
closeLamp();
// closeSensor();
// Serial.println("no.....");
}
}
}
void closeSensor() {
BLINKER_LOG("Toggle off!");
isUseSensor = false;
sensorButton.text("已关闭人体传感");
sensorButton.color("#595959");
sensorButton.print("off");
}
void openSensor() {
BLINKER_LOG("Toggle on!");
isUseSensor = true;
sensorButton.text("已开启人体传感");
sensorButton.color("#F0AA41");
sensorButton.print("on");
}
void switch_callback(const String & state) {
if (state == BLINKER_CMD_ON) {
openLamp();
BUILTIN_SWITCH.print("on");
} else if (state == BLINKER_CMD_OFF) {
closeLamp();
BUILTIN_SWITCH.print("off");
}
}
// 小音箱控制亮度
void miotBright(const String & bright) {
BLINKER_LOG("need set brightness: ", bright);
uint8_t colorW = 0;
if (bright == BLINKER_CMD_MAX) {
colorW = 100;
} else if (bright == BLINKER_CMD_MIN) {
colorW = 0;
} else {
colorW = bright.toInt();
}
//进行亮度值转换
uint8_t set_brightness = 255 * colorW / 100;
ws2812two.setBrightness(set_brightness);
ws2812fx.setBrightness(set_brightness);
brightnessSlider.print(colorW);
BlinkerMIOT.brightness(colorW);
BlinkerMIOT.print();
}
// 灯的颜色设置
void miotColor(int32_t color) {
BLINKER_LOG("need set color: ", color);
ws2812two.setColor(color);
ws2812fx.setColor(color);
BlinkerMIOT.color(color);
BlinkerMIOT.print();
}
// 灯的状态查询
void miotQuery(int32_t queryCode) {
BLINKER_LOG("MIOT Query codes: ", queryCode);
switch (queryCode) {
case BLINKER_CMD_QUERY_ALL_NUMBER :
BLINKER_LOG("MIOT Query All ---- : ", ws2812fx.getBrightness());
BlinkerMIOT.powerState(ws2812fx.isRunning() ? "on" : "off");
BlinkerMIOT.color(ws2812fx.getColor());
BlinkerMIOT.mode(ws2812fx.getMode());
BlinkerMIOT.brightness(100 * ws2812fx.getBrightness() / 255);
BlinkerMIOT.print();
break;
case BLINKER_CMD_QUERY_POWERSTATE_NUMBER :
BLINKER_LOG("MIOT Query Power State");
BlinkerMIOT.powerState(ws2812fx.isRunning() ? "on" : "off");
BlinkerMIOT.print();
break;
case BLINKER_CMD_QUERY_COLOR_NUMBER :
BLINKER_LOG("MIOT Query Color");
BlinkerMIOT.color(ws2812fx.getColor());
BlinkerMIOT.print();
break;
case BLINKER_CMD_QUERY_MODE_NUMBER :
BLINKER_LOG("MIOT Query Mode");
BlinkerMIOT.mode(ws2812fx.getMode());
BlinkerMIOT.print();
break;
case BLINKER_CMD_QUERY_BRIGHTNESS_NUMBER :
BLINKER_LOG("MIOT Query Brightness");
BlinkerMIOT.brightness(100 * ws2812fx.getBrightness() / 255);
BlinkerMIOT.print();
break;
default :
BlinkerMIOT.powerState(ws2812fx.isRunning() ? "on" : "off");
BlinkerMIOT.color(ws2812fx.getColor());
BlinkerMIOT.mode(ws2812fx.getMode());
BlinkerMIOT.brightness(100 * ws2812fx.getBrightness() / 255);
BlinkerMIOT.print();
break;
}
}
// 灯的模式控制
void miotMode(uint8_t mode) {
BLINKER_LOG("need set mode: ", mode);
// 日光 模式
if (mode == BLINKER_CMD_MIOT_DAY) {
ws2812two.setColor(255, 255, 255);
ws2812two.setBrightness(255);
ws2812two.setMode(DEFAULT_MODE);
ws2812fx.setColor(255, 255, 255);
ws2812fx.setBrightness(255);
ws2812fx.setMode(DEFAULT_MODE);
brightnessSlider.print(BrightTransformation(255));
}
// 月光 模式
else if (mode == BLINKER_CMD_MIOT_NIGHT) {
ws2812two.setColor(255, 89, 0);
ws2812two.setBrightness(255);
ws2812two.setMode(FX_MODE_STATIC);
ws2812fx.setColor(255, 89, 0);
ws2812fx.setBrightness(255);
ws2812fx.setMode(FX_MODE_STATIC);
brightnessSlider.print(BrightTransformation(100));
}
// 彩光 模式
else if (mode == BLINKER_CMD_MIOT_COLOR) {
ws2812two.setBrightness(255);
ws2812two.setSpeed(200);
ws2812two.setMode(FX_MODE_RAINBOW_CYCLE);
ws2812fx.setBrightness(255);
ws2812fx.setSpeed(200);
ws2812fx.setMode(FX_MODE_RAINBOW_CYCLE);
brightnessSlider.print(BrightTransformation(255));
}
// 温馨 模式
else if (mode == BLINKER_CMD_MIOT_WARMTH) {
ws2812two.setMode(FX_MODE_TWINKLEFOX);
ws2812fx.setMode(FX_MODE_TWINKLEFOX);
}
// 电视模式
else if (mode == BLINKER_CMD_MIOT_TV) {
ws2812two.setBrightness(20);
ws2812two.setSpeed(1000);
ws2812two.setMode(FX_MODE_CHASE_RAINBOW);
ws2812fx.setBrightness(20);
ws2812fx.setSpeed(1000);
ws2812fx.setMode(FX_MODE_CHASE_RAINBOW);
brightnessSlider.print(BrightTransformation(20));
}
// 阅读 模式
else if (mode == BLINKER_CMD_MIOT_READING) {
ws2812two.setBrightness(255);
ws2812two.setSpeed(200);
ws2812two.setMode(FX_MODE_MULTI_STROBE);
ws2812fx.setBrightness(255);
ws2812fx.setSpeed(200);
ws2812fx.setMode(FX_MODE_MULTI_STROBE);
brightnessSlider.print(BrightTransformation(255));
}
// 电脑模式
else if (mode == BLINKER_CMD_MIOT_COMPUTER) {
ws2812two.setBrightness(255);
ws2812two.setMode(FX_MODE_COLOR_SWEEP_RANDOM);
ws2812fx.setBrightness(255);
ws2812fx.setMode(FX_MODE_COLOR_SWEEP_RANDOM);
brightnessSlider.print(BrightTransformation(255));
}
BlinkerMIOT.mode(mode);
BlinkerMIOT.print();
}
// 电源控制
void miotPowerState(const String & state) {
if (state == BLINKER_CMD_ON) {
openLamp();
BlinkerMIOT.powerState("on");
BlinkerMIOT.print();
}
else if (state == BLINKER_CMD_OFF) {
closeLamp();
BlinkerMIOT.powerState("off");
BlinkerMIOT.print();
}
}
// 心跳包Heartbeat
void heartbeat() {
if (ws2812fx.isRunning()) {
BUILTIN_SWITCH.print("on");
digitalWrite(LED_BUILTIN, LOW);
openButton.color("#F0AA41");
openButton.text("已开启");
openButton.print("on");
if (isUseSensor) {
openSensor();
}
} else {
BUILTIN_SWITCH.print("off");
};
}
// 随机切换主题
void changeRandomTheme() {
if (isUseRandomTheme) {
if (now - last_change > TIMER_MS) {
ws2812two.setMode((ws2812two.getMode() + 1) % ws2812two.getModeCount());
ws2812fx.setMode((ws2812fx.getMode() + 1) % ws2812fx.getModeCount());
BlinkerMIOT.brightness(100 * ws2812fx.getBrightness() / 255);
last_change = now;
}
}
}
void Ws2812fxInit() {
ws2812fx.init();
ws2812fx.setBrightness(DEFAULT_BRIGHTNESS);
ws2812fx.setSpeed(DEFAULT_SPEED);
ws2812fx.setColor(DEFAULT_COLOR);
ws2812fx.setMode(DEFAULT_MODE);
ws2812fx.start();
ws2812two.init();
ws2812two.setBrightness(DEFAULT_BRIGHTNESS);
ws2812two.setSpeed(DEFAULT_SPEED);
ws2812two.setColor(DEFAULT_COLOR);
ws2812two.setMode(DEFAULT_MODE);
ws2812two.start();
digitalWrite(LED_BUILTIN, LOW);
openButton.color("#F0AA41");
openButton.text("已开启");
openButton.print("on");
}
// 初始化 Blinker并绑定各种事件监听
void BlinkerInit() {
// 初始化blinker链接wifi
Blinker.begin(auth, ssid, pswd);
// 开启 DEBUG
BLINKER_DEBUG.stream(Serial);
//注册调节颜色的回调函数
RGB1.attach(rgb1_callback);
// 打开按钮的回调
openButton.attach(openLamp_Callback);
// 亮度调节
brightnessSlider.attach(brightnessSlider_Callback);
// 工作模式
workButton.attach(workButton_Callback);
// 默认模式
defaultButton.attach(defaultButton_Callback);
// 休眠模式
sleepButton.attach(sleepButton_Callback);
// 红外人体传感器
sensorButton.attach(sensorButton_Callback);
// 随机模式
randomButton.attach(randomButton_Callback);
// 在列表首页显示开关按钮
BUILTIN_SWITCH.attach(switch_callback);
// 自定义心跳的监听处理
Blinker.attachHeartbeat(heartbeat);
// 语音电源控制
BlinkerMIOT.attachPowerState(miotPowerState);
// 语音亮度调节
BlinkerMIOT.attachBrightness(miotBright);
// 语音颜色设置
BlinkerMIOT.attachColor(miotColor);
// 语音状态查询设置
BlinkerMIOT.attachQuery(miotQuery);
// 语音设置模式
BlinkerMIOT.attachMode(miotMode);
}
void setup() {
// 初始化串口
Serial.begin(115200);
// 设置主板上灯为输出模式
pinMode(LED_BUILTIN, OUTPUT);
// 设置WS2812为输出模式
pinMode(LED_PIN, OUTPUT);
pinMode(LED_PIN_TWO, OUTPUT);
// 设置传感器为输入模式
pinMode(irSensor_PIN, INPUT);
Ws2812fxInit();
BlinkerInit();
}
void loop() {
now = millis();
changeUseSensor();
ws2812fx.service();
ws2812two.service();
Blinker.run();
changeRandomTheme();
}

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#include "config.h"
// 亮度:将 0 ~ 255 的数值转换为 0 ~ 100 亮度
int config::BrightTransformation(int Bright) {
return 100 * Bright / 255;
}

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#ifndef CONFIG_H
#define CONFIG_H
//【据自己情况修改】Blinker 的秘钥
char auth[] = "21c311b88cbb";
// 自己家中的 2.4G wifi名称
char ssid[] = "bmy";
// 自己家中的 2.4G wifi密码
char pswd[] = "lb714500";
//【据自己情况修改】GPIO 引脚编号
#define LED_PIN 0
//【据自己情况修改】灯珠个数
#define LED_COUNT 30
// 彩光模式间隔切换时间
#define TIMER_MS 5000
// 初始化灯的颜色
#define DEFAULT_COLOR 0xFFFFFF
// 初始化亮度
#define DEFAULT_BRIGHTNESS 127
// 初始化速度
#define DEFAULT_SPEED 1000
// 初始化灯的模式
#define DEFAULT_MODE FX_MODE_STATIC
class config {
public:
int
BrightTransformation(int);
};
#endif

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<!DOCTYPE html>
<html lang="zh-CN">
<head>
<meta charset="UTF-8" />
<title>太极创客-零基础入门学用物联网教程</title>
<script src="jquery.min.js"></script>
<script src="knob.js"></script>
<script>
$(".dial").trigger("configure", {
min: 0,
max: 255,
width: 150,
fgColor: "#ffec03",
skin: "tron",
thickness: 0.2,
displayPrevious: true,
cursor: true,
});
</script>
</head>
<body>
<center>
<a href="http://www.taichi-maker.com" target="_blank"
><img src="/img/taichi-maker.jpg" alt="太极创客"
/></a>
<h1>以下旋钮可控制ESP8266开发板LED亮度</h1>
<input
type="text"
class="dial"
data-displayPrevious="true"
data-fgColor="#00A8A9"
data-thickness=".3"
value="29"
/>
<script>
$(".dial").knob({
change: function (v) {
console.log(Math.round(v, 0));
$.ajax({
url: "/setLED?pwm=" + Math.round(v, 0),
success: function (result) {
$("#div1").html(result);
},
});
},
});
</script>
<p style="text-align: center">
此页面用于演示如何通过网页控制ESP8266引脚的PWM数值。
本教程可在太极创客网站免费获取。
</p>
<p style="text-align: center">
太极创客网址:
<a href="http://www.taichi-maker.com" target="_blank"
>www.taichi-maker.com</a
>
</p>
</center>
</body>
</html>

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/*!jQuery Knob*/
/**
* Downward compatible, touchable dial
*
* Version: 1.2.12
* Requires: jQuery v1.7+
*
* Copyright (c) 2012 Anthony Terrien
* Under MIT License (http://www.opensource.org/licenses/mit-license.php)
*
* Thanks to vor, eskimoblood, spiffistan, FabrizioC
*/
(function (factory) {
if (typeof exports === 'object') {
// CommonJS
module.exports = factory(require('jquery'));
} else if (typeof define === 'function' && define.amd) {
// AMD. Register as an anonymous module.
define(['jquery'], factory);
} else {
// Browser globals
factory(jQuery);
}
}(function ($) {
/**
* Kontrol library
*/
"use strict";
/**
* Definition of globals and core
*/
var k = {}, // kontrol
max = Math.max,
min = Math.min;
k.c = {};
k.c.d = $(document);
k.c.t = function (e) {
return e.originalEvent.touches.length - 1;
};
/**
* Kontrol Object
*
* Definition of an abstract UI control
*
* Each concrete component must call this one.
* <code>
* k.o.call(this);
* </code>
*/
k.o = function () {
var s = this;
this.o = null; // array of options
this.$ = null; // jQuery wrapped element
this.i = null; // mixed HTMLInputElement or array of HTMLInputElement
this.g = null; // deprecated 2D graphics context for 'pre-rendering'
this.v = null; // value ; mixed array or integer
this.cv = null; // change value ; not commited value
this.x = 0; // canvas x position
this.y = 0; // canvas y position
this.w = 0; // canvas width
this.h = 0; // canvas height
this.$c = null; // jQuery canvas element
this.c = null; // rendered canvas context
this.t = 0; // touches index
this.isInit = false;
this.fgColor = null; // main color
this.pColor = null; // previous color
this.dH = null; // draw hook
this.cH = null; // change hook
this.eH = null; // cancel hook
this.rH = null; // release hook
this.scale = 1; // scale factor
this.relative = false;
this.relativeWidth = false;
this.relativeHeight = false;
this.$div = null; // component div
this.run = function () {
var cf = function (e, conf) {
var k;
for (k in conf) {
s.o[k] = conf[k];
}
s._carve().init();
s._configure()
._draw();
};
if (this.$.data('kontroled')) return;
this.$.data('kontroled', true);
this.extend();
this.o = $.extend({
// Config
min: this.$.data('min') !== undefined ? this.$.data('min') : 0,
max: this.$.data('max') !== undefined ? this.$.data('max') : 255,
stopper: true,
readOnly: this.$.data('readonly') || (this.$.attr('readonly') === 'readonly'),
// UI
cursor: this.$.data('cursor') === true && 30
|| this.$.data('cursor') || 0,
thickness: this.$.data('thickness')
&& Math.max(Math.min(this.$.data('thickness'), 1), 0.01)
|| 0.35,
lineCap: this.$.data('linecap') || 'butt',
width: this.$.data('width') || 200,
height: this.$.data('height') || 200,
displayInput: this.$.data('displayinput') == null || this.$.data('displayinput'),
displayPrevious: this.$.data('displayprevious'),
fgColor: this.$.data('fgcolor') || '#87CEEB',
inputColor: this.$.data('inputcolor'),
font: this.$.data('font') || 'Arial',
fontWeight: this.$.data('font-weight') || 'bold',
inline: false,
step: this.$.data('step') || 1,
rotation: this.$.data('rotation'),
// Hooks
draw: null, // function () {}
change: null, // function (value) {}
cancel: null, // function () {}
release: null, // function (value) {}
// Output formatting, allows to add unit: %, ms ...
format: function(v) {
return v;
},
parse: function (v) {
return parseFloat(v);
}
}, this.o
);
// finalize options
this.o.flip = this.o.rotation === 'anticlockwise' || this.o.rotation === 'acw';
if (!this.o.inputColor) {
this.o.inputColor = this.o.fgColor;
}
// routing value
if (this.$.is('fieldset')) {
// fieldset = array of integer
this.v = {};
this.i = this.$.find('input');
this.i.each(function(k) {
var $this = $(this);
s.i[k] = $this;
s.v[k] = s.o.parse($this.val());
$this.bind(
'change blur',
function () {
var val = {};
val[k] = $this.val();
s.val(s._validate(val));
}
);
});
this.$.find('legend').remove();
} else {
// input = integer
this.i = this.$;
this.v = this.o.parse(this.$.val());
this.v === '' && (this.v = this.o.min);
this.$.bind(
'change blur',
function () {
s.val(s._validate(s.o.parse(s.$.val())));
}
);
}
!this.o.displayInput && this.$.hide();
// adds needed DOM elements (canvas, div)
this.$c = $(document.createElement('canvas')).attr({
width: this.o.width,
height: this.o.height
});
// wraps all elements in a div
// add to DOM before Canvas init is triggered
this.$div = $('<div style="'
+ (this.o.inline ? 'display:inline;' : '')
+ 'width:' + this.o.width + 'px;height:' + this.o.height + 'px;'
+ '"></div>');
this.$.wrap(this.$div).before(this.$c);
this.$div = this.$.parent();
if (typeof G_vmlCanvasManager !== 'undefined') {
G_vmlCanvasManager.initElement(this.$c[0]);
}
this.c = this.$c[0].getContext ? this.$c[0].getContext('2d') : null;
if (!this.c) {
throw {
name: "CanvasNotSupportedException",
message: "Canvas not supported. Please use excanvas on IE8.0.",
toString: function(){return this.name + ": " + this.message}
}
}
// hdpi support
this.scale = (window.devicePixelRatio || 1) / (
this.c.webkitBackingStorePixelRatio ||
this.c.mozBackingStorePixelRatio ||
this.c.msBackingStorePixelRatio ||
this.c.oBackingStorePixelRatio ||
this.c.backingStorePixelRatio || 1
);
// detects relative width / height
this.relativeWidth = this.o.width % 1 !== 0
&& this.o.width.indexOf('%');
this.relativeHeight = this.o.height % 1 !== 0
&& this.o.height.indexOf('%');
this.relative = this.relativeWidth || this.relativeHeight;
// computes size and carves the component
this._carve();
// prepares props for transaction
if (this.v instanceof Object) {
this.cv = {};
this.copy(this.v, this.cv);
} else {
this.cv = this.v;
}
// binds configure event
this.$
.bind("configure", cf)
.parent()
.bind("configure", cf);
// finalize init
this._listen()
._configure()
._xy()
.init();
this.isInit = true;
this.$.val(this.o.format(this.v));
this._draw();
return this;
};
this._carve = function() {
if (this.relative) {
var w = this.relativeWidth ?
this.$div.parent().width() *
parseInt(this.o.width) / 100
: this.$div.parent().width(),
h = this.relativeHeight ?
this.$div.parent().height() *
parseInt(this.o.height) / 100
: this.$div.parent().height();
// apply relative
this.w = this.h = Math.min(w, h);
} else {
this.w = this.o.width;
this.h = this.o.height;
}
// finalize div
this.$div.css({
'width': this.w + 'px',
'height': this.h + 'px'
});
// finalize canvas with computed width
this.$c.attr({
width: this.w,
height: this.h
});
// scaling
if (this.scale !== 1) {
this.$c[0].width = this.$c[0].width * this.scale;
this.$c[0].height = this.$c[0].height * this.scale;
this.$c.width(this.w);
this.$c.height(this.h);
}
return this;
};
this._draw = function () {
// canvas pre-rendering
var d = true;
s.g = s.c;
s.clear();
s.dH && (d = s.dH());
d !== false && s.draw();
};
this._touch = function (e) {
var touchMove = function (e) {
var v = s.xy2val(
e.originalEvent.touches[s.t].pageX,
e.originalEvent.touches[s.t].pageY
);
if (v == s.cv) return;
if (s.cH && s.cH(v) === false) return;
s.change(s._validate(v));
s._draw();
};
// get touches index
this.t = k.c.t(e);
// First touch
touchMove(e);
// Touch events listeners
k.c.d
.bind("touchmove.k", touchMove)
.bind(
"touchend.k",
function () {
k.c.d.unbind('touchmove.k touchend.k');
s.val(s.cv);
}
);
return this;
};
this._mouse = function (e) {
var mouseMove = function (e) {
var v = s.xy2val(e.pageX, e.pageY);
if (v == s.cv) return;
if (s.cH && (s.cH(v) === false)) return;
s.change(s._validate(v));
s._draw();
};
// First click
mouseMove(e);
// Mouse events listeners
k.c.d
.bind("mousemove.k", mouseMove)
.bind(
// Escape key cancel current change
"keyup.k",
function (e) {
if (e.keyCode === 27) {
k.c.d.unbind("mouseup.k mousemove.k keyup.k");
if (s.eH && s.eH() === false)
return;
s.cancel();
}
}
)
.bind(
"mouseup.k",
function (e) {
k.c.d.unbind('mousemove.k mouseup.k keyup.k');
s.val(s.cv);
}
);
return this;
};
this._xy = function () {
var o = this.$c.offset();
this.x = o.left;
this.y = o.top;
return this;
};
this._listen = function () {
if (!this.o.readOnly) {
this.$c
.bind(
"mousedown",
function (e) {
e.preventDefault();
s._xy()._mouse(e);
}
)
.bind(
"touchstart",
function (e) {
e.preventDefault();
s._xy()._touch(e);
}
);
this.listen();
} else {
this.$.attr('readonly', 'readonly');
}
if (this.relative) {
$(window).resize(function() {
s._carve().init();
s._draw();
});
}
return this;
};
this._configure = function () {
// Hooks
if (this.o.draw) this.dH = this.o.draw;
if (this.o.change) this.cH = this.o.change;
if (this.o.cancel) this.eH = this.o.cancel;
if (this.o.release) this.rH = this.o.release;
if (this.o.displayPrevious) {
this.pColor = this.h2rgba(this.o.fgColor, "0.4");
this.fgColor = this.h2rgba(this.o.fgColor, "0.6");
} else {
this.fgColor = this.o.fgColor;
}
return this;
};
this._clear = function () {
this.$c[0].width = this.$c[0].width;
};
this._validate = function (v) {
var val = (~~ (((v < 0) ? -0.5 : 0.5) + (v/this.o.step))) * this.o.step;
return Math.round(val * 100) / 100;
};
// Abstract methods
this.listen = function () {}; // on start, one time
this.extend = function () {}; // each time configure triggered
this.init = function () {}; // each time configure triggered
this.change = function (v) {}; // on change
this.val = function (v) {}; // on release
this.xy2val = function (x, y) {}; //
this.draw = function () {}; // on change / on release
this.clear = function () { this._clear(); };
// Utils
this.h2rgba = function (h, a) {
var rgb;
h = h.substring(1,7);
rgb = [
parseInt(h.substring(0,2), 16),
parseInt(h.substring(2,4), 16),
parseInt(h.substring(4,6), 16)
];
return "rgba(" + rgb[0] + "," + rgb[1] + "," + rgb[2] + "," + a + ")";
};
this.copy = function (f, t) {
for (var i in f) {
t[i] = f[i];
}
};
};
/**
* k.Dial
*/
k.Dial = function () {
k.o.call(this);
this.startAngle = null;
this.xy = null;
this.radius = null;
this.lineWidth = null;
this.cursorExt = null;
this.w2 = null;
this.PI2 = 2*Math.PI;
this.extend = function () {
this.o = $.extend({
bgColor: this.$.data('bgcolor') || '#EEEEEE',
angleOffset: this.$.data('angleoffset') || 0,
angleArc: this.$.data('anglearc') || 360,
inline: true
}, this.o);
};
this.val = function (v, triggerRelease) {
if (null != v) {
// reverse format
v = this.o.parse(v);
if (triggerRelease !== false
&& v != this.v
&& this.rH
&& this.rH(v) === false) { return; }
this.cv = this.o.stopper ? max(min(v, this.o.max), this.o.min) : v;
this.v = this.cv;
this.$.val(this.o.format(this.v));
this._draw();
} else {
return this.v;
}
};
this.xy2val = function (x, y) {
var a, ret;
a = Math.atan2(
x - (this.x + this.w2),
- (y - this.y - this.w2)
) - this.angleOffset;
if (this.o.flip) {
a = this.angleArc - a - this.PI2;
}
if (this.angleArc != this.PI2 && (a < 0) && (a > -0.5)) {
// if isset angleArc option, set to min if .5 under min
a = 0;
} else if (a < 0) {
a += this.PI2;
}
ret = (a * (this.o.max - this.o.min) / this.angleArc) + this.o.min;
this.o.stopper && (ret = max(min(ret, this.o.max), this.o.min));
return ret;
};
this.listen = function () {
// bind MouseWheel
var s = this, mwTimerStop,
mwTimerRelease,
mw = function (e) {
e.preventDefault();
var ori = e.originalEvent,
deltaX = ori.detail || ori.wheelDeltaX,
deltaY = ori.detail || ori.wheelDeltaY,
v = s._validate(s.o.parse(s.$.val()))
+ (
deltaX > 0 || deltaY > 0
? s.o.step
: deltaX < 0 || deltaY < 0 ? -s.o.step : 0
);
v = max(min(v, s.o.max), s.o.min);
s.val(v, false);
if (s.rH) {
// Handle mousewheel stop
clearTimeout(mwTimerStop);
mwTimerStop = setTimeout(function () {
s.rH(v);
mwTimerStop = null;
}, 100);
// Handle mousewheel releases
if (!mwTimerRelease) {
mwTimerRelease = setTimeout(function () {
if (mwTimerStop)
s.rH(v);
mwTimerRelease = null;
}, 200);
}
}
},
kval,
to,
m = 1,
kv = {
37: -s.o.step,
38: s.o.step,
39: s.o.step,
40: -s.o.step
};
this.$
.bind(
"keydown",
function (e) {
var kc = e.keyCode;
// numpad support
if (kc >= 96 && kc <= 105) {
kc = e.keyCode = kc - 48;
}
kval = parseInt(String.fromCharCode(kc));
if (isNaN(kval)) {
(kc !== 13) // enter
&& kc !== 8 // bs
&& kc !== 9 // tab
&& kc !== 189 // -
&& (kc !== 190
|| s.$.val().match(/\./)) // . allowed once
&& e.preventDefault();
// arrows
if ($.inArray(kc,[37,38,39,40]) > -1) {
e.preventDefault();
var v = s.o.parse(s.$.val()) + kv[kc] * m;
s.o.stopper && (v = max(min(v, s.o.max), s.o.min));
s.change(s._validate(v));
s._draw();
// long time keydown speed-up
to = window.setTimeout(function () {
m *= 2;
}, 30);
}
}
}
)
.bind(
"keyup",
function (e) {
if (isNaN(kval)) {
if (to) {
window.clearTimeout(to);
to = null;
m = 1;
s.val(s.$.val());
}
} else {
// kval postcond
(s.$.val() > s.o.max && s.$.val(s.o.max))
|| (s.$.val() < s.o.min && s.$.val(s.o.min));
}
}
);
this.$c.bind("mousewheel DOMMouseScroll", mw);
this.$.bind("mousewheel DOMMouseScroll", mw);
};
this.init = function () {
if (this.v < this.o.min
|| this.v > this.o.max) { this.v = this.o.min; }
this.$.val(this.v);
this.w2 = this.w / 2;
this.cursorExt = this.o.cursor / 100;
this.xy = this.w2 * this.scale;
this.lineWidth = this.xy * this.o.thickness;
this.lineCap = this.o.lineCap;
this.radius = this.xy - this.lineWidth / 2;
this.o.angleOffset
&& (this.o.angleOffset = isNaN(this.o.angleOffset) ? 0 : this.o.angleOffset);
this.o.angleArc
&& (this.o.angleArc = isNaN(this.o.angleArc) ? this.PI2 : this.o.angleArc);
// deg to rad
this.angleOffset = this.o.angleOffset * Math.PI / 180;
this.angleArc = this.o.angleArc * Math.PI / 180;
// compute start and end angles
this.startAngle = 1.5 * Math.PI + this.angleOffset;
this.endAngle = 1.5 * Math.PI + this.angleOffset + this.angleArc;
var s = max(
String(Math.abs(this.o.max)).length,
String(Math.abs(this.o.min)).length,
2
) + 2;
this.o.displayInput
&& this.i.css({
'width' : ((this.w / 2 + 4) >> 0) + 'px',
'height' : ((this.w / 3) >> 0) + 'px',
'position' : 'absolute',
'vertical-align' : 'middle',
'margin-top' : ((this.w / 3) >> 0) + 'px',
'margin-left' : '-' + ((this.w * 3 / 4 + 2) >> 0) + 'px',
'border' : 0,
'background' : 'none',
'font' : this.o.fontWeight + ' ' + ((this.w / s) >> 0) + 'px ' + this.o.font,
'text-align' : 'center',
'color' : this.o.inputColor || this.o.fgColor,
'padding' : '0px',
'-webkit-appearance': 'none'
}) || this.i.css({
'width': '0px',
'visibility': 'hidden'
});
};
this.change = function (v) {
this.cv = v;
this.$.val(this.o.format(v));
};
this.angle = function (v) {
return (v - this.o.min) * this.angleArc / (this.o.max - this.o.min);
};
this.arc = function (v) {
var sa, ea;
v = this.angle(v);
if (this.o.flip) {
sa = this.endAngle + 0.00001;
ea = sa - v - 0.00001;
} else {
sa = this.startAngle - 0.00001;
ea = sa + v + 0.00001;
}
this.o.cursor
&& (sa = ea - this.cursorExt)
&& (ea = ea + this.cursorExt);
return {
s: sa,
e: ea,
d: this.o.flip && !this.o.cursor
};
};
this.draw = function () {
var c = this.g, // context
a = this.arc(this.cv), // Arc
pa, // Previous arc
r = 1;
c.lineWidth = this.lineWidth;
c.lineCap = this.lineCap;
if (this.o.bgColor !== "none") {
c.beginPath();
c.strokeStyle = this.o.bgColor;
c.arc(this.xy, this.xy, this.radius, this.endAngle - 0.00001, this.startAngle + 0.00001, true);
c.stroke();
}
if (this.o.displayPrevious) {
pa = this.arc(this.v);
c.beginPath();
c.strokeStyle = this.pColor;
c.arc(this.xy, this.xy, this.radius, pa.s, pa.e, pa.d);
c.stroke();
r = this.cv == this.v;
}
c.beginPath();
c.strokeStyle = r ? this.o.fgColor : this.fgColor ;
c.arc(this.xy, this.xy, this.radius, a.s, a.e, a.d);
c.stroke();
};
this.cancel = function () {
this.val(this.v);
};
};
$.fn.dial = $.fn.knob = function (o) {
return this.each(
function () {
var d = new k.Dial();
d.o = o;
d.$ = $(this);
d.run();
}
).parent();
};
}));

151
code/xiaoai/xiaoai.ino Normal file
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/* *****************************************************************
*
* Download latest Blinker library here:
* https://github.com/blinker-iot/blinker-library/archive/master.zip
*
*
* Blinker is a cross-hardware, cross-platform solution for the IoT.
* It provides APP, device and server support,
* and uses public cloud services for data transmission and storage.
* It can be used in smart home, data monitoring and other fields
* to help users build Internet of Things projects better and faster.
*
* Make sure installed 2.7.4 or later ESP8266/Arduino package,
* if use ESP8266 with Blinker.
* https://github.com/esp8266/Arduino/releases
*
* Make sure installed 1.0.5 or later ESP32/Arduino package,
* if use ESP32 with Blinker.
* https://github.com/espressif/arduino-esp32/releases
*
* Docs: https://diandeng.tech/doc
*
*
* *****************************************************************
*
* Blinker 库下载地址:
* https://github.com/blinker-iot/blinker-library/archive/master.zip
*
* Blinker 是一套跨硬件、跨平台的物联网解决方案提供APP端、设备端、
* 服务器端支持,使用公有云服务进行数据传输存储。可用于智能家居、
* 数据监测等领域,可以帮助用户更好更快地搭建物联网项目。
*
* 如果使用 ESP8266 接入 Blinker,
* 请确保安装了 2.7.4 或更新的 ESP8266/Arduino 支持包。
* https://github.com/esp8266/Arduino/releases
*
* 如果使用 ESP32 接入 Blinker,
* 请确保安装了 1.0.5 或更新的 ESP32/Arduino 支持包。
* https://github.com/espressif/arduino-esp32/releases
*
* 文档: https://diandeng.tech/doc
*
*
* *****************************************************************/
#define BLINKER_PRINT Serial
#define BLINKER_WIFI
#define BLINKER_MIOT_LIGHT
#include <ESP8266WiFi.h>
#include <Blinker.h>
// key 秘钥
char auth[] = "75cb805d0c29";
// 2.4G wifi名
char ssid[] = "bmy";
// 2.4G wifi密码
char pswd[] = "lb714500";
// 新建组件对象
BlinkerButton Button1("btn-abc");
BlinkerNumber Number1("num-abc");
// 按下按键即会执行该函数
void button1_callback(const String & state)
{
BLINKER_LOG("button 状态 ==== : ", state);
digitalWrite(LED_BUILTIN, !digitalRead(LED_BUILTIN));
}
// 如果未绑定的组件被触发,则会执行其中内容
void dataRead(const String & data)
{
BLINKER_LOG("Blinker dataRead =====: ", data);
}
// 电源设置
void miotPowerState(const String & state)
{
BLINKER_LOG("need set power state: ", state);
if (state == BLINKER_CMD_ON) {
digitalWrite(LED_BUILTIN, LOW);
BlinkerMIOT.powerState("off");
// 发送数据
BlinkerMIOT.print();
}
else if (state == BLINKER_CMD_OFF) {
digitalWrite(LED_BUILTIN, HIGH);
BlinkerMIOT.powerState("on");
BlinkerMIOT.print();
}
}
// 自定义亮度控制
void miotBright(const String & bright)
{
BLINKER_LOG("need set brightness: ", bright);
int ledPwmVal = bright.toInt();
BLINKER_LOG("now set brightness: ", ledPwmVal);
analogWrite(LED_BUILTIN, ledPwmVal);
BlinkerMIOT.brightness(ledPwmVal);
BlinkerMIOT.print();
}
// 色温设置
void miotColoTemp(int32_t colorTemp)
{
BLINKER_LOG("need set colorTemperature: ", colorTemp);
BlinkerMIOT.colorTemp(colorTemp);
BlinkerMIOT.print();
}
// 当日天气
void airData(const String & data) {
BLINKER_LOG("air: ", data);
}
void setup()
{
// 初始化串口
Serial.begin(115200);
// WiFi.softAP(wifiSsid, wifiPassword);
// 开启 DEBUG
BLINKER_DEBUG.stream(Serial);
// 初始化有LED的IO
pinMode(LED_BUILTIN, OUTPUT);
// 关闭LED
digitalWrite(LED_BUILTIN, HIGH);
// 初始化blinker
Blinker.begin(auth, ssid, pswd);
Blinker.attachData(dataRead);
BlinkerMIOT.attachPowerState(miotPowerState);
BlinkerMIOT.attachBrightness(miotBright);
Button1.attach(button1_callback);
BlinkerMIOT.attachColorTemperature(miotColoTemp);
Blinker.attachAir(airData);
Blinker.air(340100);
}
void loop() {
Blinker.run();
}